Archive for the tag 'traceroute'

Mar 21 2008

To traceroute or not to traceroute?

Published by Andrew under gaming, geeking

Last night I’m on my DoD clan’s Ventrillo server just before a scrimmage and yakking with teammates waiting for the game to begin.
I apologized for getting home and logging on only minutes before the game is due to start as I had to work late and only just got home.
One of them asks what I do for a living, I explain that I work for CI Host, one of the larger Internet server hosting companies and he asks if that means I know about networking. I explain that I’m more of a Unix guy than a Network guy, but that does come with having to know a little about networking. He mentions that since the clan switched servers, he and his wife (who also plays) have noticed quite an increase in his ping time. He did a trace to the server and saw the route go from Houston (where they live) out to California, bounce around a while, then back to Dallas (where the server is located).
I tell him to send me a copy of his traceroute and I’ll take a look.
I logged onto the clam forum site and see he sent me a private message.
Did he cut and paste the traceroute into the message?
Nope. He made a screenshot of the DOS window and attached the .bmp file.

Dunno what to say about a guy who knows how to do a traceroute, but not a cut’n'paste. :)

Not making the assumption that my gentle readers know what the hell I’m talking about…
Day of Defeat, a WWII simulation in the First Person Shooter genre.
A VoIP application popular amongst gamers, that creates something akin to a conference call.
A game that is more than a standard public “for fun” free for all but not as formal a league “match” that counts towards a team/clan’s standing in a game season.

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